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Text File  |  2004-09-27  |  5.8 KB  |  163 lines

  1. //Microsoft Developer Studio generated resource script.
  2. //
  3. #include "resource.h"
  4.  
  5. #define APSTUDIO_READONLY_SYMBOLS
  6. /////////////////////////////////////////////////////////////////////////////
  7. //
  8. // Generated from the TEXTINCLUDE 2 resource.
  9. //
  10. #define IDC_STATIC -1
  11. #include <Windows.h>
  12.  
  13. /////////////////////////////////////////////////////////////////////////////
  14. #undef APSTUDIO_READONLY_SYMBOLS
  15.  
  16. /////////////////////////////////////////////////////////////////////////////
  17. // English (U.S.) resources
  18.  
  19. #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
  20. #ifdef _WIN32
  21. LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
  22. #pragma code_page(1252)
  23. #endif //_WIN32
  24.  
  25. CREATEPROCESS_MANIFEST_RESOURCE_ID RT_MANIFEST "multimapper.manifest"
  26.  
  27. #ifdef APSTUDIO_INVOKED
  28. /////////////////////////////////////////////////////////////////////////////
  29. //
  30. // TEXTINCLUDE
  31. //
  32.  
  33. 1 TEXTINCLUDE DISCARDABLE 
  34. BEGIN
  35.     "resource.h\0"
  36. END
  37.  
  38. 2 TEXTINCLUDE DISCARDABLE 
  39. BEGIN
  40.     "#define IDC_STATIC -1\r\n"
  41.     "#include <Windows.h>\r\n"
  42.     "\0"
  43. END
  44.  
  45. 3 TEXTINCLUDE DISCARDABLE 
  46. BEGIN
  47.     "\r\n"
  48.     "\0"
  49. END
  50.  
  51. #endif    // APSTUDIO_INVOKED
  52.  
  53.  
  54. /////////////////////////////////////////////////////////////////////////////
  55. //
  56. // Icon
  57. //
  58.  
  59. // Icon with lowest ID value placed first to ensure application icon
  60. // remains consistent on all systems.
  61. IDI_MAIN                ICON    DISCARDABLE     "..\..\Common\DirectX.ico"
  62.  
  63. /////////////////////////////////////////////////////////////////////////////
  64. //
  65. // DESIGNINFO
  66. //
  67.  
  68. #ifdef APSTUDIO_INVOKED
  69. GUIDELINES DESIGNINFO DISCARDABLE 
  70. BEGIN
  71.     IDD_MAIN, DIALOG
  72.     BEGIN
  73.         LEFTMARGIN, 7
  74.         RIGHTMARGIN, 326
  75.         TOPMARGIN, 7
  76.         BOTTOMMARGIN, 251
  77.     END
  78. END
  79. #endif    // APSTUDIO_INVOKED
  80.  
  81.  
  82. /////////////////////////////////////////////////////////////////////////////
  83. //
  84. // Dialog
  85. //
  86.  
  87. IDD_MAIN DIALOG DISCARDABLE  0, 0, 333, 260
  88. STYLE DS_MODALFRAME | DS_CENTER | WS_MINIMIZEBOX | WS_POPUP | WS_VISIBLE | 
  89.     WS_CAPTION | WS_SYSMENU
  90. CAPTION "DirectInput MultiMapper Sample"
  91. FONT 8, "MS Shell Dlg"
  92. BEGIN
  93.     PUSHBUTTON      "E&xit",IDCANCEL,262,55,64,14
  94.     PUSHBUTTON      "Configure &Input",IDM_CONFIGINPUT,262,7,64,14
  95.     RTEXT           "Left/Right Axis:",IDC_STATIC,16,89,55,8
  96.     RTEXT           "Up/Down Axis:",IDC_STATIC,16,79,55,8
  97.     LTEXT           "Static",IDC_UD_AXIS_STATE_P1,80,79,48,8
  98.     LTEXT           "Static",IDC_LR_AXIS_STATE_P1,80,89,48,8
  99.     RTEXT           "Button State:",IDC_STATIC,16,99,55,8
  100.     LTEXT           "Static",IDC_BUTTON_STATE_P1,80,99,48,8
  101.     LTEXT           "Set the number of players, and click 'Configure Input' to view or change input settings.",
  102.                     IDC_STATIC,7,27,244,17
  103.     GROUPBOX        "Player 1",IDC_PLAYER1_GROUP,7,70,319,43
  104.     GROUPBOX        "Player 2",IDC_PLAYER2_GROUP,7,115,319,43
  105.     RTEXT           "Left/Right Axis:",IDC_TEXT2_P2,16,135,55,8
  106.     RTEXT           "Up/Down Axis:",IDC_TEXT1_P2,16,125,55,8
  107.     LTEXT           "Static",IDC_UD_AXIS_STATE_P2,80,125,48,8
  108.     LTEXT           "Static",IDC_LR_AXIS_STATE_P2,80,135,48,8
  109.     RTEXT           "Button State:",IDC_TEXT3_P2,16,145,55,8
  110.     LTEXT           "Static",IDC_BUTTON_STATE_P2,80,145,48,8
  111.     LTEXT           "Number of active players:",IDC_STATIC,7,54,81,8
  112.     COMBOBOX        IDC_NUM_PLAYERS_COMBO,91,52,30,51,CBS_DROPDOWN | 
  113.                     CBS_SORT | WS_VSCROLL | WS_TABSTOP
  114.     RTEXT           "Left/Right Axis:",IDC_TEXT2_P3,16,180,55,8
  115.     RTEXT           "Up/Down Axis:",IDC_TEXT1_P3,16,170,55,8
  116.     LTEXT           "Static",IDC_UD_AXIS_STATE_P3,80,170,48,8
  117.     LTEXT           "Static",IDC_LR_AXIS_STATE_P3,80,180,48,8
  118.     RTEXT           "Button State:",IDC_TEXT3_P3,16,190,55,8
  119.     LTEXT           "Static",IDC_BUTTON_STATE_P3,80,190,48,8
  120.     GROUPBOX        "Player 3",IDC_PLAYER3_GROUP,7,160,319,43
  121.     GROUPBOX        "Player 4",IDC_PLAYER4_GROUP,7,206,319,43
  122.     RTEXT           "Left/Right Axis:",IDC_TEXT2_P4,16,225,55,8
  123.     RTEXT           "Up/Down Axis:",IDC_TEXT1_P4,16,215,55,8
  124.     LTEXT           "Static",IDC_UD_AXIS_STATE_P4,80,215,48,8
  125.     LTEXT           "Static",IDC_LR_AXIS_STATE_P4,80,225,48,8
  126.     RTEXT           "Button State:",IDC_TEXT3_P4,16,235,55,8
  127.     LTEXT           "Static",IDC_BUTTON_STATE_P4,80,235,48,8
  128.     LTEXT           "This sample shows how a game can use the DirectInput action mapper to assign input devices to players based on knowledge of a user's prefered device. ",
  129.                     IDC_STATIC,7,7,252,19
  130.     LTEXT           "Sum of movement:",IDC_STATIC,130,54,60,8
  131.     LTEXT           "Static",IDC_WORLD_STATE,191,54,65,8
  132.     PUSHBUTTON      "Reset &Ownership",IDC_RESET_OWNERSHIP,262,23,64,14
  133.     LISTBOX         IDC_DEVICE_ASSIGNED_P1,133,80,185,27,LBS_SORT | 
  134.                     LBS_NOINTEGRALHEIGHT | LBS_NOSEL | WS_VSCROLL | 
  135.                     WS_TABSTOP
  136.     LISTBOX         IDC_DEVICE_ASSIGNED_P2,133,125,185,27,LBS_SORT | 
  137.                     LBS_NOINTEGRALHEIGHT | LBS_NOSEL | WS_VSCROLL | 
  138.                     WS_TABSTOP
  139.     LISTBOX         IDC_DEVICE_ASSIGNED_P3,133,170,185,27,LBS_SORT | 
  140.                     LBS_NOINTEGRALHEIGHT | LBS_NOSEL | WS_VSCROLL | 
  141.                     WS_TABSTOP
  142.     LISTBOX         IDC_DEVICE_ASSIGNED_P4,133,216,185,27,LBS_SORT | 
  143.                     LBS_NOINTEGRALHEIGHT | LBS_NOSEL | WS_VSCROLL | 
  144.                     WS_TABSTOP
  145.     PUSHBUTTON      "Reset &Mappings",IDC_RESET_MAPPINGS,262,39,64,14
  146. END
  147.  
  148. #endif    // English (U.S.) resources
  149. /////////////////////////////////////////////////////////////////////////////
  150.  
  151.  
  152.  
  153. #ifndef APSTUDIO_INVOKED
  154. /////////////////////////////////////////////////////////////////////////////
  155. //
  156. // Generated from the TEXTINCLUDE 3 resource.
  157. //
  158.  
  159.  
  160. /////////////////////////////////////////////////////////////////////////////
  161. #endif    // not APSTUDIO_INVOKED
  162.  
  163.